About me

I have been working in the field of computer graphics for more than 5 years. In my work, I pay attention to details, adhere to deadlines and meet the wishes of the customer.

Cooperation is always built on the principles of mutual respect and responsibility in relation to the task. When creating models, I take into account all the parameters of the created object: shape, design, exact size, weight, etc.


– 3D characters design (humans, animals, birds etc.)
– 3D models for Toys prodution (Statues, Figurines and Action Figures)
– Trophies and Awards (trophies, awards, medals and medallions)
– Souvenirs (figurines, mascots, fridge magnets, metal coin, tourist souvenirs etc.)
– Carved decor (onlays, corbels, crown molding, doors, panels etc.)


1. Traditional and Digital Sculpting
2. Organic and Hard Surface Modeling
3. Low poly and High Definition models, Topology and UV mapping,
4. Realistic and hand painted textures

Software proficiency

– ZBrush
– 3Ds Max
– Adobe Photoshop
– Substance Painter
– Substance Designer
– UVLayout